Contents
Everything in the guide, in climbing order: four plates of front matter, then one chapter per clue type.
How to use this guide
Eight colored tabs run down the edge of this guide, one for each clue type you'll meet on the climb. Behind each tab is a chapter: what the technique does, the words that signal it, worked examples, and a quiz to clear.
If cryptics are new to you, start with the front matter, especially the anatomy plate on the next page. If you've solved before, jump straight to a tab; the chapters stand alone.
The quizzes remember. Clear a chapter and its tab stays marked, however long you're away. When all eight are marked, the Tower is where you prove it.
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Anatomy of a cryptic clue
Every cryptic clue is two clues sharing one line. At one end sits a definition, a plain synonym for the answer, the same as any ordinary crossword. Everything else is wordplay: a second, independent route to the same answer, built from instructions hiding inside innocent-looking words.
The trap is the surface reading. A good clue reads as a sensible little sentence about one thing while quietly meaning another. That picture is decoration. Your first move as a solver is to stop reading the clue as a sentence and start reading it as parts: which end is the definition, and what is the rest telling you to do?
The game is rigged in your favor, and that's by convention, not kindness. Every letter of the answer is accounted for by the wordplay; nothing arrives by magic. The number in brackets, the enumeration, counts the letters of the answer exactly. And when a setter stretches a meaning, a question mark owns up to it. A setter is allowed to mislead you. A setter is not allowed to lie.
The surface paints something odd, a transmission with no sound. Now the parts. Hear is the definition, sitting at the front. Broadcast suggests scattering: that's the indicator, the word naming the operation. What gets scattered is silent, the fodder. Rearrange its six letters and they settle into LISTEN, which matches the enumeration and means to hear. Both routes land on the same word, and that agreement is your proof. You don't guess in a cryptic. You check.
Scattering letters is one technique. There are eight, and each colored tab on this guide's edge opens onto one of them. Take them in order or take the one that's been beating you. Either way, the tab comes back marked.
The Island and the Tower
You notice it in small things first. A gull's cry that lands in your ear as a word. Letters washing in on the tide and coming ashore in better order than they left. On this island, language is physics. Wordplay is the weather here, and the techniques in these pages are its natural laws, the way water knows downhill.
At the island's center, a root of the World Tree breaks the ground and keeps going up. That is the Tower. Scholars call it the Root Trial, and you climb its living wood. Up close the wood is warm and it is not still: the grain drifts under your palms like a sentence being revised, and the sound of the surf arrives from farther below than you'd like. Your arms will tire before your reading does, if you've trained the reading.
That is what this guide is for. The island is gentle with a careful reader and inventive with a careless one; take a word at its surface out there and the ground may take you the same way. These pages are the island's laws written down. Chapter 01 is the first. Learn it here on the page, where the weather is mild.
01Anagrams
The letters are all there, shaken out of order. The clue gives you fodder (the letters) and an indicator, a word that suggests disorder.
Count the fodder against the answer length. If they match, rearrange with the definition in mind.
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
03Reversals
Some words are other words spelled backwards. The clue names a word, or a synonym for one, and tells you to turn it around.
The fodder is usually short. Find the synonym, flip it, and see if the definition agrees.
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
04Deletions
A deletion clue builds a word, then cuts part of it away. 'Beheaded' takes the front, 'endless' the back, 'skinned' both.
Find the longer word first. The definition tells you what should be left.
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicators
Step 3 · Work the fodder
Step 4 · The answer
05Letter selection
These clues point at particular letters in the fodder: first, last, even, odd. The indicator names the rule, and the clue keeps it to the letter.
The fodder is often a whole phrase. Take the named letters in order. (The walkthrough covers even letters; the quiz clues all use firsts.)
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
06Homophones
The wordplay happens out loud. A homophone indicator means the answer sounds like another word but spells differently.
Say the fodder's synonym aloud. If your spelling doesn't fit the count, you wrote its twin.
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
07Double definitions
Two definitions sit side by side, each pointing at the same answer. It has no indicator and no fodder, and that's exactly how you spot one.
When a two-word clue looks impossible, try reading it as two separate definitions.
Step 1 · Spot the definitions
Step 2 · Spot the indicator
Step 3 · Work both halves
Step 4 · The answer
Step 1 · Spot the definitions
Step 2 · Spot the indicator
Step 3 · Work both halves
Step 4 · The answer
Step 1 · Spot the definitions
Step 2 · Spot the indicator
Step 3 · Work both halves
Step 4 · The answer
08Charades & containers
Charades build the answer from parts laid end to end, like the parlour game. Containers put one word inside another and always say so.
Solve the small pieces first. Abbreviations carry most of them: small gives S, doctor gives DR, right gives R.
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
Step 1 · Spot the definition
Step 2 · Spot the indicator
Step 3 · Work the fodder
Step 4 · The answer
AIndicator glossary
An indicator is the word in a clue that names the operation: shuffle these letters, read them backwards, listen instead of look. Appendix A gathers every indicator taught across the eight chapters, grouped by type. In the field, run it in reverse: spot a word from this list in a clue, and you know which technique the setter is playing.